7th Gen Games Consoles Tech Comparison

14/11/06 Permalink

Xbox 360
Wii
PS3
CPU
  • 3 symmetrical cores running at 3.2 GHz each
  • 2 hardware threads per core; 6 hardware threads total
  • 1 VMX-128 vector unit per core; 3 total
  • 128 VMX-128 registers per hardware thread
  • 1 MB L2 cache
  • IBM Broadway 729 MHz (made with a 90 nm SOI CMOS process) [source]
  • PowerPC-base Core @3.2GHz
  • 1 VMX vector unit per core
  • 512KB L2 cache
  • 7 x SPE @3.2GHz
  • 7 x 128b 128 SIMD GPRs
  • 7 x 256KB SRAM for SPE
  • 1 of 8 SPEs reserved for redundancy
  • total floating point performance: 218 GFLOPS
  • Graphics
  • 500 MHz
  • 10 MB embedded DRAM
  • 48-way parallel floating-point dynamically-scheduled shader pipelines
  • Unified shader architecture
  • All games supported at 16:9, 720p and 1080i, anti-aliasing
  • Standard definition and high definition video output supported
  • ATI Hollywood 243 MHz [source]
  • RSX @550MHz
  • 1.8 TFLOPS floating point performance
  • Full HD (up to 1080p) x 2 channels (Screen size: 480i, 480p, 720p, 1080i, 1080p)
  • Multi-way programmable parallel floating point shader pipelines
  • Memory
  • 512 MB GDDR3 RAM
  • 700 MHz DDR
  • Unified memory architecture
  • 512 MB built-in flash memory.
  • 256MB XDR Main RAM @3.2GHz
  • 256MB GDDR3 VRAM @700MHz
  • Storage
    (See I/O also)
  • Detachable and upgradeable 20 GB hard drive
  • Memory unit support starting at 64 MB
  • 2 x SD Memory Detachable 2.5" HDD slot x 1
    I/O Ports
  • Support for up to 4 wireless game controllers
  • 3 USB 2.0 ports
  • 2 memory unit slots
  • Built in Ethernet Port
  • Wi-Fi Ready: 802.11 A, B and G
  • Wii Controller Ports
  • Wireless (at least 4)
  • 4 GameCube Controller Ports
  • 2 GameCube Memory Expansion Port
  • 2 USB 2.0 Ports
  • Wireless IEEE 802.11b/g or a USB LAN adaptor. WiiConnect 24 persistant connection, even when powered off.
  • AV Multi-output port, allowing Composite, S-Video and Component.
  • USB Front x 4, Rear x 2 (USB2.0)
  • Memory Stick standard/Duo, PRO x 1
  • SD standard/mini x 1
  • CompactFlash (Type I, II) x 1
  • Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2)
  • Wi-Fi IEEE 802.11 b/g
  • Bluetooth 2.0 (EDR)
  • Bluetooth (up to 7)
  • USB 2.0 (wired)
  • Wi-Fi (PSP)
  • Network (over IP)
  • HDMI: HDMI out x 2
  • Analog: AV MULTI OUT x 1
  • Digital audio: DIGITAL OUT (OPTICAL) x 1
  • Optical Media Drives
  • 12X dual-layer DVD-ROM
  • Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
  • 12cm Wii Disc (4.7Gb, or 8.5Gb Dual Layer) & 8cm GameCube Disc. Discs will self-load into the bay. CD PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW, SACD, SACD Hybrid (CD layer), SACD HD, DualDisc, DualDisc (audio side), DualDisc (DVD side) DVD: PlayStation 2 DVD-ROM, PlayStation 3 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-ROM, BD-R, BD-RE

    If you're interested in the Cell processor in the PS3, click here
    There's a good article comparing all the consoles features here

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